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Soaring Hawk

S4 • Footmens Defense Commander • Front Row

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Commander's Tactical Evaluation

Reviewed by Don
“Soaring Hawk is a frontline footman defense tank with 100% counterattack uptime and built-in life steal. His Skill 8 reduces damage taken for all friendly squads by 30% during the first 2 turns and then lets his own squad recover 30% of the damage it deals from turn 3 onward. Since his Skill 5 counterattacks every incoming basic attack for 120% damage, he sustains well against normal-attack formations while reducing enemy Might with Skill 2.”

Deployment Summary: Soaring Hawk is a Defense commander introduced in S4 (rated High Tier). Commands Footmens in the Front row, following an unlock priority of 6th - 8th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Combat Range: 3 Targets: 2

40% Chance to deal 179% Damage to 2 random enemy squads within range, making their Might -38%, Lasting 2 Turns.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Status Targets: 1

Hero's squad has 100% chance to counter attack when basic attacked, dealing 120% damage to attacking source.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost
Type: Passive

Resistance +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 2 Targets: 3

First two turns, All friendly squads take - 30% Damage, after turn 3, Hero's squad recovers 30% units when dealing damage.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Combat • Range: 3 • Targets: 2

40% Chance to deal 179% Damage to 2 random enemy squads within range, making their Might -38%, Lasting 2 Turns.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Status • Targets: 1

Hero's squad has 100% chance to counter attack when basic attacked, dealing 120% damage to attacking source.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost Passive

Resistance +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 2 • Targets: 3

First two turns, All friendly squads take - 30% Damage, after turn 3, Hero's squad recovers 30% units when dealing damage.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:3 • T:2
Combat

40% Chance to deal 179% Damage to 2 random enemy squads within range, making their Might -38%, Lasting 2 Turns.

Skill 5 R:0 • T:1
Status

Hero's squad has 100% chance to counter attack when basic attacked, dealing 120% damage to attacking source.

Skill 8 R:2 • T:3
Pre-Battle

First two turns, All friendly squads take - 30% Damage, after turn 3, Hero's squad recovers 30% units when dealing damage.

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.