Skill 5 only buffs Footman squads and requires 6 allied combat skill casts per trigger, while Skill 8's Thunderstruck requires an ally that inflicts Disarm.
Commander's Tactical Evaluation
Reviewed by Don“Pepin is a backline or middle-row footman support hero focused on troop recovery, shields, and combat skill amplification. His Skill 2 strips 150% Resistance from two enemy squads (stackable), his Skill 5 boosts the combat skill damage of 3 footman squads by 35% and grants 15% life steal after every 6 allied combat skills, and his Skill 8 heals and shields all friendly squads in the first 3 rounds before casting Thunderstruck on disarmed enemies from round 4 onward. To get the most out of his kit, pair him with a tough frontline (like King Arthur, Arslam, or Bleeding Steed), high cast rate allies, and a disarm source.”
Deployment Summary: Pepin is a Support commander introduced in Sx12 (rated High Tier). Commands Footmens in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
60% chance to deal 225% damage to 2 random enemy squads within the valid range and make the resistance of the squad -150% for 2 rounds. Effect can be stacked.
Resistance +50%
Might +50%
For every 6 combat skills cast by all squads of your side, 100% chance to increase the combat skill damage dealt by 3 random footman squads of your side within the valid range by 35% and apply a 'life steal' effect, allowing the said squad to use 15% of the damage dealt to restore the power of the squad, lasting 1 round.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Resistance +40%
For the first 3 rounds, 100% chance each round to restore some power of all squads of your side (recovery rate 40%) and apply a shield, making the damage taken -80% for the subsequent 1 time. Starting from round 4, 100% chance to cast the "Thunderstruck" skill once on the disarmed enemy squad.
23,100 bonus marching capacity for hero’s squad
60% chance to deal 225% damage to 2 random enemy squads within the valid range and make the resistance of the squad -150% for 2 rounds. Effect can be stacked.
Resistance +50%
Might +50%
For every 6 combat skills cast by all squads of your side, 100% chance to increase the combat skill damage dealt by 3 random footman squads of your side within the valid range by 35% and apply a 'life steal' effect, allowing the said squad to use 15% of the damage dealt to restore the power of the squad, lasting 1 round.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Resistance +40%
For the first 3 rounds, 100% chance each round to restore some power of all squads of your side (recovery rate 40%) and apply a shield, making the damage taken -80% for the subsequent 1 time. Starting from round 4, 100% chance to cast the "Thunderstruck" skill once on the disarmed enemy squad.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.