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Pepin

Sx12 • Footmens Support Commander • Back or/and Middle Row

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Special Mechanics Alert

Skill 5 only buffs Footman squads and requires 6 allied combat skill casts per trigger, while Skill 8's Thunderstruck requires an ally that inflicts Disarm.

Commander's Tactical Evaluation

Reviewed by Don
“Pepin is a backline or middle-row footman support hero focused on troop recovery, shields, and combat skill amplification. His Skill 2 strips 150% Resistance from two enemy squads (stackable), his Skill 5 boosts the combat skill damage of 3 footman squads by 35% and grants 15% life steal after every 6 allied combat skills, and his Skill 8 heals and shields all friendly squads in the first 3 rounds before casting Thunderstruck on disarmed enemies from round 4 onward. To get the most out of his kit, pair him with a tough frontline (like King Arthur, Arslam, or Bleeding Steed), high cast rate allies, and a disarm source.”

Deployment Summary: Pepin is a Support commander introduced in Sx12 (rated High Tier). Commands Footmens in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Combat Range: 4 Targets: 2

60% chance to deal 225% damage to 2 random enemy squads within the valid range and make the resistance of the squad -150% for 2 rounds. Effect can be stacked.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Combat Range: 2 Targets: 3

For every 6 combat skills cast by all squads of your side, 100% chance to increase the combat skill damage dealt by 3 random footman squads of your side within the valid range by 35% and apply a 'life steal' effect, allowing the said squad to use 15% of the damage dealt to restore the power of the squad, lasting 1 round.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost
Type: Passive

Resistance +40%

Skill 8 — Ultimate Combat Skill
Type: Combat Range: 4 Targets: 3

For the first 3 rounds, 100% chance each round to restore some power of all squads of your side (recovery rate 40%) and apply a shield, making the damage taken -80% for the subsequent 1 time. Starting from round 4, 100% chance to cast the "Thunderstruck" skill once on the disarmed enemy squad.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Combat • Range: 4 • Targets: 2

60% chance to deal 225% damage to 2 random enemy squads within the valid range and make the resistance of the squad -150% for 2 rounds. Effect can be stacked.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Combat • Range: 2 • Targets: 3

For every 6 combat skills cast by all squads of your side, 100% chance to increase the combat skill damage dealt by 3 random footman squads of your side within the valid range by 35% and apply a 'life steal' effect, allowing the said squad to use 15% of the damage dealt to restore the power of the squad, lasting 1 round.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost Passive

Resistance +40%

Skill 8 — Ultimate Combat Skill Combat • Range: 4 • Targets: 3

For the first 3 rounds, 100% chance each round to restore some power of all squads of your side (recovery rate 40%) and apply a shield, making the damage taken -80% for the subsequent 1 time. Starting from round 4, 100% chance to cast the "Thunderstruck" skill once on the disarmed enemy squad.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:4 • T:2
Combat

60% chance to deal 225% damage to 2 random enemy squads within the valid range and make the resistance of the squad -150% for 2 rounds. Effect can be stacked.

Skill 5 R:2 • T:3
Combat

For every 6 combat skills cast by all squads of your side, 100% chance to increase the combat skill damage dealt by 3 random footman squads of your side within the valid range by 35% and apply a 'life steal' effect, allowing the said squad to use 15% of the damage dealt to restore the power of the squad, lasting 1 round.

Skill 8 R:4 • T:3
Combat

For the first 3 rounds, 100% chance each round to restore some power of all squads of your side (recovery rate 40%) and apply a shield, making the damage taken -80% for the subsequent 1 time. Starting from round 4, 100% chance to cast the "Thunderstruck" skill once on the disarmed enemy squad.

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.