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Frederick I

Sx16 • Archers Ranged Commander • Back or/and Middle Row

Commander's Tactical Evaluation

Reviewed by FedeSack
“Frederick I is a backline archer ranged carry who specializes in burning damage and early disarm control. In the first 2 rounds, his Skill 2 has a 70% chance to deal 365% burning damage to two enemy squads and disarm them for 2 rounds, while his Skill 5 has a 70% cast rate to deal 355% burning damage to two squads (with +50% extra damage against targets below 50% troop power). For every 5 combat skills cast by your archer squads, his Skill 8 deals 246% burning damage to a random enemy and triggers a 360% AoE burn across all enemy squads if the target is already burning. Because of this, he has strong synergy with Henry V, Witch Hunter, and high-rate archer casters.”

Deployment Summary: Frederick I is a Ranged commander introduced in Sx16 (rated High Tier). Commands Archers in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Combat Range: 5 Targets: 2

In the first 2 rounds, 70% chance to deal 365% burning damage to 2 random enemy squads within the valid range and disarm the target for 2 rounds.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Combat Range: 5 Targets: 2

70% chance to deal 355% burning damage to 2 random enemy squads within the valid range; when the target's troop power is lower than 50%, the damage will be increased by 50% additionally.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage: 15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 5 Targets: 1

In battles, for every 5 combat skills cast by your archer squads, Frederick I will deal 246% burning damage to 1 random enemy squad within the valid range; if the target happens to be burning, 360% burning damage will be dealt to all enemy squads.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Combat • Range: 5 • Targets: 2

In the first 2 rounds, 70% chance to deal 365% burning damage to 2 random enemy squads within the valid range and disarm the target for 2 rounds.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Combat • Range: 5 • Targets: 2

70% chance to deal 355% burning damage to 2 random enemy squads within the valid range; when the target's troop power is lower than 50%, the damage will be increased by 50% additionally.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage: 15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 5 • Targets: 1

In battles, for every 5 combat skills cast by your archer squads, Frederick I will deal 246% burning damage to 1 random enemy squad within the valid range; if the target happens to be burning, 360% burning damage will be dealt to all enemy squads.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:5 • T:2
Combat

In the first 2 rounds, 70% chance to deal 365% burning damage to 2 random enemy squads within the valid range and disarm the target for 2 rounds.

Skill 5 R:5 • T:2
Combat

70% chance to deal 355% burning damage to 2 random enemy squads within the valid range; when the target's troop power is lower than 50%, the damage will be increased by 50% additionally.

Skill 8 R:5 • T:1
Pre-Battle

In battles, for every 5 combat skills cast by your archer squads, Frederick I will deal 246% burning damage to 1 random enemy squad within the valid range; if the target happens to be burning, 360% burning damage will be dealt to all enemy squads.

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.