Starts battle with -80% Physical Damage taken across all Archer squads while applying per-round Burning + Null-Heal and instant burn settlements.
Commander's Tactical Evaluation
Reviewed by Don“William Tell is an Sx30 Archer frontline burning tank and healer. At battle start, his Skill 8 (Guardian Flame) grants all friendly Archer squads 8 stacks of Flame Guard (-10% physical damage taken per stack / -80% initial physical mitigation), and each round when William Tell acts he consumes 1 stack to heal 1–3 friendly squads (175% recovery rate). Instead of performing normal attacks, Skill 2 (Scorching Flame) deals 240% Burning damage to 1–3 enemy squads every round and inflicts 1-round Null-Heal. Furthermore, every 6 times he takes damage, Skill 5 (Flame of Revenge) retaliates with 210% Burning damage to 2 enemy squads and immediately settles 1 round of burn damage on targets that are On Fire.”
Deployment Summary: William Tell is a Defense commander introduced in Sx30 (rated Highest Tier). Commands Archers in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
Lead a squad of troop; Dictator +90%
[Scorching Flame] His own squad cannot perform normal attacks. Each round, when it acts, it deals 240% Burning Damage to 1-3 random enemy squads and inflicts the Null-Heal status on them, lasting 1 round.
Might +30%
Resist +30%
[Flame of Revenge] After taking damage 6 times, William Tell deals 210% Burning Damage to 2 random enemy squads. If a target is currently On Fire, it immediately triggers 1 Burning settlement.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Might +40%
[Guardian Flame] At the start of battle, all our Archer squads gain 8 stacks of Flame Guard : each stack reduces the Physical Damage they take by 10%. Each time William Tell acts, he consumes 1 stack of Blessing to recover some Troop Power for 1-3 random squads of ours (recovery rate 175%).
Lead a squad of troop; Dictator +90%
[Scorching Flame] His own squad cannot perform normal attacks. Each round, when it acts, it deals 240% Burning Damage to 1-3 random enemy squads and inflicts the Null-Heal status on them, lasting 1 round.
Might +30%
Resist +30%
[Flame of Revenge] After taking damage 6 times, William Tell deals 210% Burning Damage to 2 random enemy squads. If a target is currently On Fire, it immediately triggers 1 Burning settlement.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Might +40%
[Guardian Flame] At the start of battle, all our Archer squads gain 8 stacks of Flame Guard : each stack reduces the Physical Damage they take by 10%. Each time William Tell acts, he consumes 1 stack of Blessing to recover some Troop Power for 1-3 random squads of ours (recovery rate 175%).
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.