L96.APP ROE Rise of Empires Tactical Hub
⚔️ L96 Community Database

Turakartal

Sx21 • Cavalries Melee Commander • Back or/and Front Row

⚠️
Special Mechanics Alert

Enters Sober and gains +45% skill crit chance whenever preparing a prep skill; pair with Roland or Saladin to skip prep rounds.

Commander's Tactical Evaluation

Reviewed by Don
“Turakartal (Tura Cartel) is an Sx21 Cavalry prep-skill anti-heal and crit-burst carry. Whenever he begins a prep skill, Skill 5 (War Song of Sunlight) puts him into Sober status with +45% Destructive Strike crit chance for 2 rounds, and each hit he takes adds +20% damage to his next combat skill. His Skill 2 (Serpent's Fang, 1-round prep, 60% chance) fires 3–5 random 476% hits that inflict -45% stackable healing reduction for 2 rounds, setting up Skill 8 (Bloodshed Sacrifice, 100% chance in rounds 1/3/5 after prep) for 525% damage to 2 squads and -50% Destructive Strike immunity reduction against anti-healed targets.”

Deployment Summary: Turakartal is a Melee commander introduced in Sx21 (rated High Tier). Commands Cavalries in the Back row (with secondary flexibility in the Front row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill
Type: Combat Range: 4 Targets: 1

[Serpent's Fang] 1 round of prep. 60% chance to deal 476% damage to 1 enemy squads and make the target's troop power recovery effect -45% (stackable), lasting 2 rounds. The skill will be cast randomly 3~5 times.

Skill 3 — Squad Attribute Boost
Type: Passive

Might +30%

Skill 4 — Troop Training Boost
Type: Passive

Resist +30%

Skill 5 — Signature Combat Skill
Type: Pre-Battle Range: 1 Targets: 1

[War Song of Sunlight] When the hero's squad starts preparing for a prep skill, Tura Cartel will enter the sober status and has a 45% chance to trigger Destructive Strike, lasting 2 rounds; meanwhile, every time the hero gets injured, he'll deal +20% damage with the subsequent combat skill (stackable), lasting 2 rounds.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%, Combat Speed +100

Skill 8 — Ultimate Combat Skill
Type: Combat Range: 4 Targets: 2

[Bloodshed Sacrifice] In round 1/3/5, with 1 round of prep, 100% chance to deal 525% damage to 2 enemy squads; if the target is subject to a status that stops the target from restoring troop power or weakening the recovery of troop power, the target's immunity against Destructive Strike -50%, lasting 2 rounds.

Skill 1 — Command (Passive) Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill Combat • Range: 4 • Targets: 1

[Serpent's Fang] 1 round of prep. 60% chance to deal 476% damage to 1 enemy squads and make the target's troop power recovery effect -45% (stackable), lasting 2 rounds. The skill will be cast randomly 3~5 times.

Skill 3 — Squad Attribute Boost Passive

Might +30%

Skill 4 — Troop Training Boost Passive

Resist +30%

Skill 5 — Signature Combat Skill Pre-Battle • Range: 1 • Targets: 1

[War Song of Sunlight] When the hero's squad starts preparing for a prep skill, Tura Cartel will enter the sober status and has a 45% chance to trigger Destructive Strike, lasting 2 rounds; meanwhile, every time the hero gets injured, he'll deal +20% damage with the subsequent combat skill (stackable), lasting 2 rounds.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%, Combat Speed +100

Skill 8 — Ultimate Combat Skill Combat • Range: 4 • Targets: 2

[Bloodshed Sacrifice] In round 1/3/5, with 1 round of prep, 100% chance to deal 525% damage to 2 enemy squads; if the target is subject to a status that stops the target from restoring troop power or weakening the recovery of troop power, the target's immunity against Destructive Strike -50%, lasting 2 rounds.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:4 • T:1
Combat

[Serpent's Fang] 1 round of prep. 60% chance to deal 476% damage to 1 enemy squads and make the target's troop power recovery effect -45% (stackable), lasting 2 rounds. The skill will be cast randomly 3~5 times.

Skill 5 R:1 • T:1
Pre-Battle

[War Song of Sunlight] When the hero's squad starts preparing for a prep skill, Tura Cartel will enter the sober status and has a 45% chance to trigger Destructive Strike, lasting 2 rounds; meanwhile, every time the hero gets injured, he'll deal +20% damage with the subsequent combat skill (stackable), lasting 2 rounds.

Skill 8 R:4 • T:2
Combat

[Bloodshed Sacrifice] In round 1/3/5, with 1 round of prep, 100% chance to deal 525% damage to 2 enemy squads; if the target is subject to a status that stops the target from restoring troop power or weakening the recovery of troop power, the target's immunity against Destructive Strike -50%, lasting 2 rounds.

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.