Enters Sober and gains +45% skill crit chance whenever preparing a prep skill; pair with Roland or Saladin to skip prep rounds.
Commander's Tactical Evaluation
Reviewed by Don“Turakartal (Tura Cartel) is an Sx21 Cavalry prep-skill anti-heal and crit-burst carry. Whenever he begins a prep skill, Skill 5 (War Song of Sunlight) puts him into Sober status with +45% Destructive Strike crit chance for 2 rounds, and each hit he takes adds +20% damage to his next combat skill. His Skill 2 (Serpent's Fang, 1-round prep, 60% chance) fires 3–5 random 476% hits that inflict -45% stackable healing reduction for 2 rounds, setting up Skill 8 (Bloodshed Sacrifice, 100% chance in rounds 1/3/5 after prep) for 525% damage to 2 squads and -50% Destructive Strike immunity reduction against anti-healed targets.”
Deployment Summary: Turakartal is a Melee commander introduced in Sx21 (rated High Tier). Commands Cavalries in the Back row (with secondary flexibility in the Front row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
Lead a squad of troop; Dictator +90%
[Serpent's Fang] 1 round of prep. 60% chance to deal 476% damage to 1 enemy squads and make the target's troop power recovery effect -45% (stackable), lasting 2 rounds. The skill will be cast randomly 3~5 times.
Might +30%
Resist +30%
[War Song of Sunlight] When the hero's squad starts preparing for a prep skill, Tura Cartel will enter the sober status and has a 45% chance to trigger Destructive Strike, lasting 2 rounds; meanwhile, every time the hero gets injured, he'll deal +20% damage with the subsequent combat skill (stackable), lasting 2 rounds.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%, Combat Speed +100
[Bloodshed Sacrifice] In round 1/3/5, with 1 round of prep, 100% chance to deal 525% damage to 2 enemy squads; if the target is subject to a status that stops the target from restoring troop power or weakening the recovery of troop power, the target's immunity against Destructive Strike -50%, lasting 2 rounds.
Lead a squad of troop; Dictator +90%
[Serpent's Fang] 1 round of prep. 60% chance to deal 476% damage to 1 enemy squads and make the target's troop power recovery effect -45% (stackable), lasting 2 rounds. The skill will be cast randomly 3~5 times.
Might +30%
Resist +30%
[War Song of Sunlight] When the hero's squad starts preparing for a prep skill, Tura Cartel will enter the sober status and has a 45% chance to trigger Destructive Strike, lasting 2 rounds; meanwhile, every time the hero gets injured, he'll deal +20% damage with the subsequent combat skill (stackable), lasting 2 rounds.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%, Combat Speed +100
[Bloodshed Sacrifice] In round 1/3/5, with 1 round of prep, 100% chance to deal 525% damage to 2 enemy squads; if the target is subject to a status that stops the target from restoring troop power or weakening the recovery of troop power, the target's immunity against Destructive Strike -50%, lasting 2 rounds.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.