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Seraphina

Sx28 • Archers Support Commander • Middle or/and Back Row

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Special Mechanics Alert

Silences already-burning enemies (Skill 2) and inflicts 2-round Null-Heal when paired with Helsingen or William Tell.

Commander's Tactical Evaluation

Reviewed by Don
“Seraphina is an Sx28 Middle-row Fire/Control Archer support and partner to Helsingen. Her Skill 2 (Crimson Tide Fire Rain, 70% chance) sets 2 enemy squads On Fire (285% burning damage before action)—and Silences them for 1 round if they are already On Fire. Each round when acting, Skill 5 (Firearm Brand) sets 1–3 enemy squads On Fire (213% burning damage) and applies Firearm Mark, inflicting a 2-round Null-Heal whenever it overlaps with Helsingen's Dark Crossbow Mark. Whenever any friendly Archer squad takes damage, Skill 8 (Redflame Curse) increases the attacker's damage taken by +15% (up to 4 stacks / +60%) with a 50% chance to apply a stacking 180% On Fire burn.”

Deployment Summary: Seraphina is a Support commander introduced in Sx28 (rated Highest Tier). Commands Archers in the Middle row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill
Type: Combat Range: 5 Targets: 2

[Crimson Tide Fire Rain] 70% chance to set a random 2 squad On Fire, dealing 285% Burning Damage before their next action. If already On Fire, they are Silenced for 1 round.

Skill 3 — Squad Attribute Boost
Type: Passive

Might +30%

Skill 4 — Troop Training Boost
Type: Passive

Resist +30%

Skill 5 — Signature Combat Skill
Type: Pre-Battle Range: 5 Targets: 3

[Firearm Brand] When the self squad acts, 1~3 random enemy squads are set On Fire, taking 213% Burning Damage before their next action, and gain a Firearm Mark: if Firearm Mark and Shadow Crossbow Mark overlap, the target is inflicted with Null-Heal status, lasting 2 round(s).

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 2 Targets: 3

[Redflame Curse] When our archer squad receives damage, the source is inflicted with Redflame, increasing damage taken by 15%, stackable up to 4 layers, lasting 1 round. Additionally, there is a 50% chance to set the source On Fire, dealing 180% Burning Damage before their next action, stackable up to 5 layers, lasting 2 round(s).

Skill 1 — Command (Passive) Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill Combat • Range: 5 • Targets: 2

[Crimson Tide Fire Rain] 70% chance to set a random 2 squad On Fire, dealing 285% Burning Damage before their next action. If already On Fire, they are Silenced for 1 round.

Skill 3 — Squad Attribute Boost Passive

Might +30%

Skill 4 — Troop Training Boost Passive

Resist +30%

Skill 5 — Signature Combat Skill Pre-Battle • Range: 5 • Targets: 3

[Firearm Brand] When the self squad acts, 1~3 random enemy squads are set On Fire, taking 213% Burning Damage before their next action, and gain a Firearm Mark: if Firearm Mark and Shadow Crossbow Mark overlap, the target is inflicted with Null-Heal status, lasting 2 round(s).

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 2 • Targets: 3

[Redflame Curse] When our archer squad receives damage, the source is inflicted with Redflame, increasing damage taken by 15%, stackable up to 4 layers, lasting 1 round. Additionally, there is a 50% chance to set the source On Fire, dealing 180% Burning Damage before their next action, stackable up to 5 layers, lasting 2 round(s).

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:5 • T:2
Combat

[Crimson Tide Fire Rain] 70% chance to set a random 2 squad On Fire, dealing 285% Burning Damage before their next action. If already On Fire, they are Silenced for 1 round.

Skill 5 R:5 • T:3
Pre-Battle

[Firearm Brand] When the self squad acts, 1~3 random enemy squads are set On Fire, taking 213% Burning Damage before their next action, and gain a Firearm Mark: if Firearm Mark and Shadow Crossbow Mark overlap, the target is inflicted with Null-Heal status, lasting 2 round(s).

Skill 8 R:2 • T:3
Pre-Battle

[Redflame Curse] When our archer squad receives damage, the source is inflicted with Redflame, increasing damage taken by 15%, stackable up to 4 layers, lasting 1 round. Additionally, there is a 50% chance to set the source On Fire, dealing 180% Burning Damage before their next action, stackable up to 5 layers, lasting 2 round(s).

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.