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Saladin

SP • Cavalries Melee Commander • Middle or/and Back Row

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Special Mechanics Alert

Grants 100% prep-round skip to all friendly Cavalry squads in rounds 2 and 4 while melting the enemy Front row.

Commander's Tactical Evaluation

Reviewed by Don
“Saladin is an Imperial SP Cavalry front-row breaker and prep-skill accelerator. His Skill 2 (Sultan's Verdict) locks onto the enemy front row, inflicting a stacking +50% damage-taken debuff and Devour Mend (25% healing attrition, up to 8 stacks) every round. Skill 5 (Whirlwind Slash) deals 400% skill damage to the enemy front row, boosts friendly Cavalry skill trigger chance by +20% in rounds 1 and 3, and gives all friendly Cavalry prep skills a 100% chance to skip 1 round of prep in rounds 2 and 4. Skill 8 (Jihad Command) follows normal attacks with a 430% front-row physical nuke + 1 Dodge stack for 2 allies, and grants Saladin Combo whenever allies start a prep skill.”

Deployment Summary: Saladin is a Melee commander introduced in SP (rated Highest Tier). Commands Cavalries in the Middle row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill
Type: Pre-Battle Range: 3 Targets: 1

[Sultan's Verdict] In battle, the hero's squad gains Targeted attack state; each round, 100% chance to make enemy front-row squads take +50% damage and enter Devour Mend state(attrition rate 25%), stackable up to 8 stacks, lasting until the end of battle.

Skill 3 — Squad Attribute Boost
Type: Passive

Might +30%

Skill 4 — Troop Training Boost
Type: Passive

Resist +30%

Skill 5 — Signature Combat Skill
Type: Combat Range: 3 Targets: 1

[Whirwind Slash] 70% Chance to deal 400% Skill Damage to enemy front-row squads; In rounds 1 and 3, all your Cavalry squad's skill release chance +20%; In rounds 2 and 4, when all your Cavalry squads release a prep skill, 100% chance to skip 1 round of prep time.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Additional Attack Range: 3 Targets: 1

[Jihad Command] After a normal attack, 65% chance to deal 430% Physical damage to enemy front-row squads and grant 1 stack of Dodging to 2 friendly squads, lasting 1 rounds; when all your Cavalry squads start a prep skill, Saladin gains 1 stack of combo, stackable up to 2 stacks, lasting 1 round.

Skill 1 — Command (Passive) Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill Pre-Battle • Range: 3 • Targets: 1

[Sultan's Verdict] In battle, the hero's squad gains Targeted attack state; each round, 100% chance to make enemy front-row squads take +50% damage and enter Devour Mend state(attrition rate 25%), stackable up to 8 stacks, lasting until the end of battle.

Skill 3 — Squad Attribute Boost Passive

Might +30%

Skill 4 — Troop Training Boost Passive

Resist +30%

Skill 5 — Signature Combat Skill Combat • Range: 3 • Targets: 1

[Whirwind Slash] 70% Chance to deal 400% Skill Damage to enemy front-row squads; In rounds 1 and 3, all your Cavalry squad's skill release chance +20%; In rounds 2 and 4, when all your Cavalry squads release a prep skill, 100% chance to skip 1 round of prep time.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Additional Attack • Range: 3 • Targets: 1

[Jihad Command] After a normal attack, 65% chance to deal 430% Physical damage to enemy front-row squads and grant 1 stack of Dodging to 2 friendly squads, lasting 1 rounds; when all your Cavalry squads start a prep skill, Saladin gains 1 stack of combo, stackable up to 2 stacks, lasting 1 round.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:3 • T:1
Pre-Battle

[Sultan's Verdict] In battle, the hero's squad gains Targeted attack state; each round, 100% chance to make enemy front-row squads take +50% damage and enter Devour Mend state(attrition rate 25%), stackable up to 8 stacks, lasting until the end of battle.

Skill 5 R:3 • T:1
Combat

[Whirwind Slash] 70% Chance to deal 400% Skill Damage to enemy front-row squads; In rounds 1 and 3, all your Cavalry squad's skill release chance +20%; In rounds 2 and 4, when all your Cavalry squads release a prep skill, 100% chance to skip 1 round of prep time.

Skill 8 R:3 • T:1
Additional Attack

[Jihad Command] After a normal attack, 65% chance to deal 430% Physical damage to enemy front-row squads and grant 1 stack of Dodging to 2 friendly squads, lasting 1 rounds; when all your Cavalry squads start a prep skill, Saladin gains 1 stack of combo, stackable up to 2 stacks, lasting 1 round.

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Royal)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.