Pair with an anti-heal commander (such as The Warhammer or Turakartal) to trigger Skill 2's double AoE damage and 90% Suppression.
Commander's Tactical Evaluation
Reviewed by Don“Lancelot is a paid Cavalry prep-skip support and anti-heal punisher. His Skill 8 (Dedication) gives all friendly squads an 80% chance to skip 1 round of prep on prep skills (up to 3 times). His Skill 5 (Glory) replaces normal attacks with a guaranteed 356% nuke each round while stacking Courage (+20% damage), Justice (+10% evasion), and Mercy (67% heal) seals, and his Skill 2 (Immortal) deals 356% AoE damage to all enemies—doubling to 712% AoE with a 90% 1-round Suppression when targets are under healing reduction. Pairs naturally with The Warhammer and The Avalanche.”
Deployment Summary: Lancelot is a Support commander introduced in S3 (rated High Tier). Commands Cavalries in the Middle row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
Lead a squad of troop; Dictator +90%
[Immortal] 1 round of prep. 50% chance to deal 356% damage to all enemy squads; if a target happens to be subject to a reduced healing effect or is unable to restore troop power, deals 356% damage additionally to all enemy squads, with a 90% chance for each enemy squad to enter the Suppressed status for 1 round.
Might +30%
Resist +30%
[Glory] The hero cannot launch normal attacks (the effect cannot be lifted). In each round, 100% chance to deal 356% damage to 1 random enemy squad(s), while the hero gains one of the seals out of Courage/Justice/Mercy (Courage: damage increased by 20%; Justice: Evasion Rate increased by 10%; Mercy: the seal carrier can restore some troop power each round when taking actions, recovery rate: 67%), lasting till the battle ends and stackable for up to 2 layers; when all three seals are gained, the skill will target all enemy squads instead.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
[Dedication] At the beginning of the battle, applies an effect to all friendly squads: when they cast a prep skill, 80% chance to skip 1 round(s) (effective for up to 3 time(s)). Upon gaining the effect and using up the attempts of the effect, applies 1 seal(s) to the carrier.
Lead a squad of troop; Dictator +90%
[Immortal] 1 round of prep. 50% chance to deal 356% damage to all enemy squads; if a target happens to be subject to a reduced healing effect or is unable to restore troop power, deals 356% damage additionally to all enemy squads, with a 90% chance for each enemy squad to enter the Suppressed status for 1 round.
Might +30%
Resist +30%
[Glory] The hero cannot launch normal attacks (the effect cannot be lifted). In each round, 100% chance to deal 356% damage to 1 random enemy squad(s), while the hero gains one of the seals out of Courage/Justice/Mercy (Courage: damage increased by 20%; Justice: Evasion Rate increased by 10%; Mercy: the seal carrier can restore some troop power each round when taking actions, recovery rate: 67%), lasting till the battle ends and stackable for up to 2 layers; when all three seals are gained, the skill will target all enemy squads instead.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
[Dedication] At the beginning of the battle, applies an effect to all friendly squads: when they cast a prep skill, 80% chance to skip 1 round(s) (effective for up to 3 time(s)). Upon gaining the effect and using up the attempts of the effect, applies 1 seal(s) to the carrier.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.