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Lancelot

S3 • Cavalries Support Commander • Middle or/and Back Row

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Special Mechanics Alert

Pair with an anti-heal commander (such as The Warhammer or Turakartal) to trigger Skill 2's double AoE damage and 90% Suppression.

Commander's Tactical Evaluation

Reviewed by Don
“Lancelot is a paid Cavalry prep-skip support and anti-heal punisher. His Skill 8 (Dedication) gives all friendly squads an 80% chance to skip 1 round of prep on prep skills (up to 3 times). His Skill 5 (Glory) replaces normal attacks with a guaranteed 356% nuke each round while stacking Courage (+20% damage), Justice (+10% evasion), and Mercy (67% heal) seals, and his Skill 2 (Immortal) deals 356% AoE damage to all enemies—doubling to 712% AoE with a 90% 1-round Suppression when targets are under healing reduction. Pairs naturally with The Warhammer and The Avalanche.”

Deployment Summary: Lancelot is a Support commander introduced in S3 (rated High Tier). Commands Cavalries in the Middle row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill
Type: Combat Range: 5 Targets: 3

[Immortal] 1 round of prep. 50% chance to deal 356% damage to all enemy squads; if a target happens to be subject to a reduced healing effect or is unable to restore troop power, deals 356% damage additionally to all enemy squads, with a 90% chance for each enemy squad to enter the Suppressed status for 1 round.

Skill 3 — Squad Attribute Boost
Type: Passive

Might +30%

Skill 4 — Troop Training Boost
Type: Passive

Resist +30%

Skill 5 — Signature Combat Skill
Type: Pre-Battle Range: 5 Targets: 1

[Glory] The hero cannot launch normal attacks (the effect cannot be lifted). In each round, 100% chance to deal 356% damage to 1 random enemy squad(s), while the hero gains one of the seals out of Courage/Justice/Mercy (Courage: damage increased by 20%; Justice: Evasion Rate increased by 10%; Mercy: the seal carrier can restore some troop power each round when taking actions, recovery rate: 67%), lasting till the battle ends and stackable for up to 2 layers; when all three seals are gained, the skill will target all enemy squads instead.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 3 Targets: 3

[Dedication] At the beginning of the battle, applies an effect to all friendly squads: when they cast a prep skill, 80% chance to skip 1 round(s) (effective for up to 3 time(s)). Upon gaining the effect and using up the attempts of the effect, applies 1 seal(s) to the carrier.

Skill 1 — Command (Passive) Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill Combat • Range: 5 • Targets: 3

[Immortal] 1 round of prep. 50% chance to deal 356% damage to all enemy squads; if a target happens to be subject to a reduced healing effect or is unable to restore troop power, deals 356% damage additionally to all enemy squads, with a 90% chance for each enemy squad to enter the Suppressed status for 1 round.

Skill 3 — Squad Attribute Boost Passive

Might +30%

Skill 4 — Troop Training Boost Passive

Resist +30%

Skill 5 — Signature Combat Skill Pre-Battle • Range: 5 • Targets: 1

[Glory] The hero cannot launch normal attacks (the effect cannot be lifted). In each round, 100% chance to deal 356% damage to 1 random enemy squad(s), while the hero gains one of the seals out of Courage/Justice/Mercy (Courage: damage increased by 20%; Justice: Evasion Rate increased by 10%; Mercy: the seal carrier can restore some troop power each round when taking actions, recovery rate: 67%), lasting till the battle ends and stackable for up to 2 layers; when all three seals are gained, the skill will target all enemy squads instead.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 3 • Targets: 3

[Dedication] At the beginning of the battle, applies an effect to all friendly squads: when they cast a prep skill, 80% chance to skip 1 round(s) (effective for up to 3 time(s)). Upon gaining the effect and using up the attempts of the effect, applies 1 seal(s) to the carrier.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:5 • T:3
Combat

[Immortal] 1 round of prep. 50% chance to deal 356% damage to all enemy squads; if a target happens to be subject to a reduced healing effect or is unable to restore troop power, deals 356% damage additionally to all enemy squads, with a 90% chance for each enemy squad to enter the Suppressed status for 1 round.

Skill 5 R:5 • T:1
Pre-Battle

[Glory] The hero cannot launch normal attacks (the effect cannot be lifted). In each round, 100% chance to deal 356% damage to 1 random enemy squad(s), while the hero gains one of the seals out of Courage/Justice/Mercy (Courage: damage increased by 20%; Justice: Evasion Rate increased by 10%; Mercy: the seal carrier can restore some troop power each round when taking actions, recovery rate: 67%), lasting till the battle ends and stackable for up to 2 layers; when all three seals are gained, the skill will target all enemy squads instead.

Skill 8 R:3 • T:3
Pre-Battle

[Dedication] At the beginning of the battle, applies an effect to all friendly squads: when they cast a prep skill, 80% chance to skip 1 round(s) (effective for up to 3 time(s)). Upon gaining the effect and using up the attempts of the effect, applies 1 seal(s) to the carrier.

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Paid)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.