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Harald III

Sx19 • Footmens Melee Commander • Front or/and Middle Row

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Special Mechanics Alert

70% counter-nuke on every hit taken; pair with Lagertha or Theodora to turn enemy multi-hitters against themselves.

Commander's Tactical Evaluation

Reviewed by Don
“Harald III is the defining Sx19 Footmen frontline taunt/counter bruiser. Before each round starts, his Skill 5 (Absolute Authority) has a 55% chance to Taunt 2 enemy squads into hitting him with normal attacks while stealing 20% of their damage bonus (stacking up to 5 times / 100%). Every time Harald takes damage, Skill 2 (Eternal Black Sail) has a 70% chance to counter-nuke 2 random enemy squads for 225% skill damage. At the start of rounds 3, 5, and 7, Skill 8 (Rage of the Sea) slams the lowest-Resistance enemy squad for 550% skill damage—plus +80% bonus damage and a 1-round Suppression if its HP is below 35%. Forms top-tier infantry cores with Geraint, Lagertha, Gustav I, Theodora, and Alexander.”

Deployment Summary: Harald III is a Melee commander introduced in Sx19 (rated Highest Tier). Commands Footmens in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill
Type: Status Range: 1 Targets: 1

[Eternal Black Sail] When taking damage, the hero's squad has a 70% chance to deal 225% Skill Damage to 2 random enemy squads.

Skill 3 — Squad Attribute Boost
Type: Passive

Might +30%

Skill 4 — Troop Training Boost
Type: Passive

Resist +30%

Skill 5 — Signature Combat Skill
Type: Pre-Battle Range: 5 Targets: 2

[Absolute Authority] Before each round starts, 55% chance to Taunt 2 random enemy squad(s) within the valid range, making it attack the hero's squad instead when launching normal attacks and stealing 20% of its damage bonus for 2 round(s); the effect can be stacked for up to 5 time(s).

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 5 Targets: 1

[Rage of the Sea] At the beginning of round 3/5/7, deals 550% Skill Damage to the enemy squad with the lowest Resistance; when its troop power is below 35%, it takes 80% additional damage and will be Suppressed from taking any actions, lasting 1 round(s).

Skill 1 — Command (Passive) Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill Status • Range: 1 • Targets: 1

[Eternal Black Sail] When taking damage, the hero's squad has a 70% chance to deal 225% Skill Damage to 2 random enemy squads.

Skill 3 — Squad Attribute Boost Passive

Might +30%

Skill 4 — Troop Training Boost Passive

Resist +30%

Skill 5 — Signature Combat Skill Pre-Battle • Range: 5 • Targets: 2

[Absolute Authority] Before each round starts, 55% chance to Taunt 2 random enemy squad(s) within the valid range, making it attack the hero's squad instead when launching normal attacks and stealing 20% of its damage bonus for 2 round(s); the effect can be stacked for up to 5 time(s).

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 5 • Targets: 1

[Rage of the Sea] At the beginning of round 3/5/7, deals 550% Skill Damage to the enemy squad with the lowest Resistance; when its troop power is below 35%, it takes 80% additional damage and will be Suppressed from taking any actions, lasting 1 round(s).

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:1 • T:1
Status

[Eternal Black Sail] When taking damage, the hero's squad has a 70% chance to deal 225% Skill Damage to 2 random enemy squads.

Skill 5 R:5 • T:2
Pre-Battle

[Absolute Authority] Before each round starts, 55% chance to Taunt 2 random enemy squad(s) within the valid range, making it attack the hero's squad instead when launching normal attacks and stealing 20% of its damage bonus for 2 round(s); the effect can be stacked for up to 5 time(s).

Skill 8 R:5 • T:1
Pre-Battle

[Rage of the Sea] At the beginning of round 3/5/7, deals 550% Skill Damage to the enemy squad with the lowest Resistance; when its troop power is below 35%, it takes 80% additional damage and will be Suppressed from taking any actions, lasting 1 round(s).

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.