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Gustav I

Sx20 • Footmens Defense Commander • Front or/and Back Row

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Special Mechanics Alert

Hard-counters Combo and multi-hit normal-attack carries by shutting down their damage after 5 basic hits.

Commander's Tactical Evaluation

Reviewed by Don
“Gustav I is an Sx20 Footmen anti-basic-attack fortress. His Skill 8 (Favored by Fate) passively reduces all damage he takes by -35% and heals his squad every round (200% recovery rate). Skill 2 (Aligned Force) forces all enemies to target Gustav with normal attacks (80% chance), cutting the attacker's damage by -10% per hit (up to -50%) and completely shutting down any enemy squad's damage for the rest of the round once it hits him 5 times. Meanwhile, each normal attack taken builds +5% damage on Skill 5 (Uprising, up to 15 stacks / +75%), which erupts in round 5 for up to 800% AoE skill damage + 1-round teamwide Suppression across all 3 enemy squads.”

Deployment Summary: Gustav I is a Defense commander introduced in Sx20 (rated Highest Tier). Commands Footmens in the Front row (with secondary flexibility in the Back row), following an unlock priority of 6th - 8th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill
Type: Pre-Battle Range: 5 Targets: 1

[Aligned Force] When the hero is present, all enemies have a 80% chance to target the hero in their normal attacks; every time the hero is hit by a normal attack, makes the damage the attacker deals -10% for 2 rounds (stackable for up to 5 times); when being hit by the same attacker for a total of 5 times, immediately stops the target from dealing any damage, lasting till this round ends (after which the damage count will start all over again).

Skill 3 — Squad Attribute Boost
Type: Passive

Might +30%

Skill 4 — Troop Training Boost
Type: Passive

Resist +30%

Skill 5 — Signature Combat Skill
Type: Pre-Battle Range: 5 Targets: 1

[Uprising] Every time being hit by a normal attack, increases the hero's Damage by 5% (stackable for up to 15 times); in round 5, deals some damage to all enemy squads based on the stacked layers (damage rate: 350% +30% *stacked layers), and SUPPRESSES them for 1 round.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 5 Targets: 1

[Favored by Fate] The damage taken by the hero -35%; restores some troop power each round (recovery rate: 200%).

Skill 1 — Command (Passive) Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill Pre-Battle • Range: 5 • Targets: 1

[Aligned Force] When the hero is present, all enemies have a 80% chance to target the hero in their normal attacks; every time the hero is hit by a normal attack, makes the damage the attacker deals -10% for 2 rounds (stackable for up to 5 times); when being hit by the same attacker for a total of 5 times, immediately stops the target from dealing any damage, lasting till this round ends (after which the damage count will start all over again).

Skill 3 — Squad Attribute Boost Passive

Might +30%

Skill 4 — Troop Training Boost Passive

Resist +30%

Skill 5 — Signature Combat Skill Pre-Battle • Range: 5 • Targets: 1

[Uprising] Every time being hit by a normal attack, increases the hero's Damage by 5% (stackable for up to 15 times); in round 5, deals some damage to all enemy squads based on the stacked layers (damage rate: 350% +30% *stacked layers), and SUPPRESSES them for 1 round.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 5 • Targets: 1

[Favored by Fate] The damage taken by the hero -35%; restores some troop power each round (recovery rate: 200%).

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:5 • T:1
Pre-Battle

[Aligned Force] When the hero is present, all enemies have a 80% chance to target the hero in their normal attacks; every time the hero is hit by a normal attack, makes the damage the attacker deals -10% for 2 rounds (stackable for up to 5 times); when being hit by the same attacker for a total of 5 times, immediately stops the target from dealing any damage, lasting till this round ends (after which the damage count will start all over again).

Skill 5 R:5 • T:1
Pre-Battle

[Uprising] Every time being hit by a normal attack, increases the hero's Damage by 5% (stackable for up to 15 times); in round 5, deals some damage to all enemy squads based on the stacked layers (damage rate: 350% +30% *stacked layers), and SUPPRESSES them for 1 round.

Skill 8 R:5 • T:1
Pre-Battle

[Favored by Fate] The damage taken by the hero -35%; restores some troop power each round (recovery rate: 200%).

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.