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Achilles

SP • Footmens Melee Commander • Middle or/and Back Row

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Special Mechanics Alert

Sacred Realm completely disables Fatal Blow and Destructive Strike crits for both sides.

Commander's Tactical Evaluation

Reviewed by Don
“Achilles is an Imperial SP Footmen juggernaut and anti-crit protector. His Skill 2 (Demigod) grants -60% damage taken, full control immunity, and a stacking +30% damage buff every round (briefly dropping in rounds 5–6). His Skill 5 (Blade of Judgment) has an 80% chance to deal 625% skill damage (hitting 2 targets and silencing for 2 rounds while in Demigod) and heals 2 friendly squads for 65% of damage dealt. Skill 8 (Sacred Realm) makes all squads immune to Fatal Blow and Destructive Strike crits, and triggers an emergency 500% heal + +50% damage dealt / -50% damage taken for 3 rounds the first time any friendly squad drops below 50% HP.”

Deployment Summary: Achilles is a Melee commander introduced in SP (rated Highest Tier). Commands Footmens in the Middle row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill
Type: Status Range: 2 Targets: 1

[Demigod] At the start of the battle, Achilles gains the Demigod status: takes -60% damage; immune to control effects; deals +30% damage each round (stackable). Loses his Demigod status temporarily in round 5 and 6 and takes +20% damage.

Skill 3 — Squad Attribute Boost
Type: Passive

Might +30%

Skill 4 — Troop Training Boost
Type: Passive

Resist +30%

Skill 5 — Signature Combat Skill
Type: Combat Range: 4 Targets: 1

[Blade of Judgment] 80% chance to deal 625% Skill Damage to 1 random enemy squad within the valid range; restores some troop power equal to 65% of the damage dealt for 2 random friendly squads. When Achilles is in his Demigod status, the Blade of Judgment has a 80% chance to target 1 more enemy squad, with a 50% chance to Silence the target for 2 round(s).

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 5 Targets: 1

[Sacred realm] Achilles activates the Sacred Realm, making all friendly and enemy squads immune to Fatal Blow and Destructive Strike. When any friendly squad's HP drops below 50% for the first time, immediately restores a large amount of troop power for the squad (recovery rate: 500%), and makes the squad deal +50% damage, take -50% damage, lasting 3 round(s).

Skill 1 — Command (Passive) Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill Status • Range: 2 • Targets: 1

[Demigod] At the start of the battle, Achilles gains the Demigod status: takes -60% damage; immune to control effects; deals +30% damage each round (stackable). Loses his Demigod status temporarily in round 5 and 6 and takes +20% damage.

Skill 3 — Squad Attribute Boost Passive

Might +30%

Skill 4 — Troop Training Boost Passive

Resist +30%

Skill 5 — Signature Combat Skill Combat • Range: 4 • Targets: 1

[Blade of Judgment] 80% chance to deal 625% Skill Damage to 1 random enemy squad within the valid range; restores some troop power equal to 65% of the damage dealt for 2 random friendly squads. When Achilles is in his Demigod status, the Blade of Judgment has a 80% chance to target 1 more enemy squad, with a 50% chance to Silence the target for 2 round(s).

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 5 • Targets: 1

[Sacred realm] Achilles activates the Sacred Realm, making all friendly and enemy squads immune to Fatal Blow and Destructive Strike. When any friendly squad's HP drops below 50% for the first time, immediately restores a large amount of troop power for the squad (recovery rate: 500%), and makes the squad deal +50% damage, take -50% damage, lasting 3 round(s).

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:2 • T:1
Status

[Demigod] At the start of the battle, Achilles gains the Demigod status: takes -60% damage; immune to control effects; deals +30% damage each round (stackable). Loses his Demigod status temporarily in round 5 and 6 and takes +20% damage.

Skill 5 R:4 • T:1
Combat

[Blade of Judgment] 80% chance to deal 625% Skill Damage to 1 random enemy squad within the valid range; restores some troop power equal to 65% of the damage dealt for 2 random friendly squads. When Achilles is in his Demigod status, the Blade of Judgment has a 80% chance to target 1 more enemy squad, with a 50% chance to Silence the target for 2 round(s).

Skill 8 R:5 • T:1
Pre-Battle

[Sacred realm] Achilles activates the Sacred Realm, making all friendly and enemy squads immune to Fatal Blow and Destructive Strike. When any friendly squad's HP drops below 50% for the first time, immediately restores a large amount of troop power for the squad (recovery rate: 500%), and makes the squad deal +50% damage, take -50% damage, lasting 3 round(s).

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Royal)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.